1.
Allegory
Allegory is a device
in which characters or events represent or symbolize ideas and concepts.
Allegory has been used widely throughout the history of art, and in all forms
of artwork. A reason for this is that allegory has an immense power of
illustrating complex ideas and concepts in a digestible, concrete way. In
allegory a message is communicated by means of symbolic figures, actions or
symbolic representation. Allegory is generally treated as a figure of rhetoric;
a rhetorical allegory is a demonstrative form of representation conveying
meaning other than the words that are spoken.
The Somonyng of
Everyman (The Summoning of Everyman), usually referred to simply as Everyman,
is a late 15th-century English morality play. Like John Bunyan's 1678 Christian
novel Pilgrim's Progress, Everyman examines the question of Christian salvation
by use of allegorical characters, and what Man must do to attain it. The
premise is that the good and evil deeds of one's life will be tallied by God
after death, as in a ledger book. The play is the allegorical accounting of the
life of Everyman, who represents all mankind. In the course of the action,
Everyman tries to convince other characters to accompany him in the hope of
improving his account. All the characters are also allegorical, each
personifying an abstract idea such as Fellowship, (material) Goods, and
Knowledge. The conflict between good and evil is dramatized by the interactions
between characters.
3.
Fable
Fable is a literary
genre. A fable is a succinct fictional story, in prose or verse, that features
animals, mythical creatures, plants, inanimate objects or forces of nature
which are anthropomorphized (given human qualities such as verbal
communication), and that illustrates or leads to an interpretation of a moral
lesson (a "moral"), which may at the end be added explicitly in a
pithy maxim.
4.
Parable
A
parable is a succinct story, in prose or
verse, which illustrates one or more instructive principles, or lessons, or
(sometimes) a normative principle. It differs from a fable in that fables use
animals, plants, inanimate objects, and forces of nature as characters, while
parables generally feature human characters. It is a type of analogy.
5.
3M:
morality play, mystery play, miracle plays
The
morality play is a genre of Medieval and early Tudor theatrical entertainment.
In their own time, these plays were known as "interludes", a broader
term given to dramas with or without a moral theme.[1] Morality plays are a
type of allegory in which the protagonist is met by personifications of various
moral attributes who try to prompt him to choose a Godly life over one of evil.
The plays were most popular in Europe during the 15th and 16th centuries.
Having grown out of the religiously based mystery plays of the Middle Ages,
they represented a shift towards a more secular base for European theatre.
7.
Mystery play
Mystery plays and
miracle plays (sometimes distinguished as two different forms, although the
terms are often used interchangeably) are among the earliest formally developed
plays in medieval Europe. Medieval mystery plays focused on the representation
of Bible stories in churches as tableaux with accompanying antiphonal song.
They developed from the 10th to the 16th century, reaching the height of their
popularity in the 15th century before being rendered obsolete by the rise of
professional theatre. The name derives from mystery used in its sense of
miracle, but an occasionally quoted derivation is from misterium, meaning
craft, a play performed by the craft guilds.
8.
miracle play
A
medieval drama portraying events in the lives of saints and martyrs.
9.
Frailty,
thy name is woman
Hamlet:
Heaven and earth,
Must I remember? Why, she would hang on him
As if increase of appetite had grown
By what it fed on, and yet, within a month—
Let me not think on't—Frailty, thy name is
woman!—
Hamlet Act 1, scene 2, 142–146
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